- Programs: blender3d
- Date: August 24th 2023
- Method: Subdivision Surface

This was made to test the usage of blender's dynamic paint system for water ripple effects. It turned out pretty good so I turned it into a whole render. It's alittle geometry heavy and poorly optimized, but it looks great and that's all that mattered at the moment.
Wireframes


References


Yes that is a non-transparent png with a transparent background. No it's not my fault.