- Programs: blender3d
- Date: September 24th 2023
- Method: Subdivision Surface

One of my first bigger projects. This model has complex geometry, alot of parts that have to fit just right, and requires a perfect surface finish. It took about a week to make, and 3 iterations before being able to get it right. It is very high poly and modelled using only subdivision surface techniques. Super fun and lots of learning. I also definetly ovecomplicated the process and didn't cut corners that I should've. (Parts that aren't in the final render definetly should've not been modelled.)
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