- Programs: blender3d
- Date: January 4th 2025
- Method: Subdivision Surface
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A render made for Render Weekly's "wood" prompt. Most of the work was spent on texturing and getting a good wood texture on the object. Mostly focused on good grain direction and specular highlights.
Renders
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Wireframes



Really proud of how clean the topology came out for this one. Especially at the handle.
References
